1.18 - Skyships and Arracokra - As we leave the Eye, on the way to the first Giants Barrow, a skyship fly’s down and black-clothed humans land in front of us. They say they serve Klauth, an ancient white dragon. Klauth has put their own plans in motion to defeat or weaken the giants, and offers the use of the skyship and crew if we continue to work the giant issue. We fly towards the barrow, when 3 Arracocra approach the ship. Vernell immediately starts shooting them, and they all 3 die.
1.11 - Through the Portal - We go into the portal and talk to Eigeron, a Storm Giant ghost. He was brought there by his father (Blagothkus?!?!) and slain when speaking to the Oracle. We find out from the Oracle that King Hecaton’s daughter (Serissa) is currently the leader of the Storm Giants, and that she may know where her father is. She and the other giant leaders are key to re-establishing the Ordning. To reach Serissa, we must find artifacts from giant burial mounds which will allow us to teleport to the Maelstrom.
1.4 - The Puzzle Solved - Vernell suggests taking the giants weapons, and put them to the symbols surrounding the portal. This activates the runes! Through a series of educated guesses, we manage to guess all of the runes correctly and activate the portal! Just as we are about to step through the portal, the Remorhaz reappears! We defeat it (with Nemkaa narrowly surviving).
Hill - Haug - Lit
Stone - Stein - Lit
Frost - Ise - Lit
Fire - Ild - - Lit
Cloud - Skye - Lit
Storm - Uvar - Lit
12.14 - We fight a Remorhaz, which was temporarily banished by Nemkaa. As we retreated to another room we activate a rolling boulder trap, and barely escape. We find a bedroom with a bag of treasure.
12.7 - Eye of the Allfather - We enter the Eye, accompanied by the Grimm. Vernell scouts ahead, and see’s a group of Uthgart. We are able to intimidate the Uthgart with Grimm’s assistance into leaving without a fight. We get into the next room with a series of statues, all but one holding a weapon. The room also has a large arch with giant runes inscribed around it. We try a number of solutions to beating the puzzle, but are stymied. We move into a nearby room, and find the missing giant greataxe, but are immediately attacked by a Remorhaz.
Stolen Nightstone - part of a device/implement that helped defeat the dragons.